Upcoming Warlock changes patch 4.0.6


Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
Demon Armor and Fel Armor no longer cost mana and last until canceled.
Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.
Drain Mana has been removed from the game.
Fear now has a PvP duration of 8 seconds.
Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.
Seduction (Succubus) now has a PvP duration of 8 seconds.

Talent Specializations


Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).
Unstable Affliction’s silence effect has been reduced to 4 seconds, down from 5.


Demonic Aegis now increases the healing effect of Fel Armor by 50/100%.
Demonic Rebirth now highlights summoning spells when active.
Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
Felstorm (Felguard) damage has been reduced by 20%.
Immolation Aura damage has been reduced by roughly 30%.
Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.


Burning Embers damage has been reduced by 15%.
Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%.
Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.
Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.

Warlock Bug Fixes

Rank 2 of Backdraft should no longer have charges consumed when casting Immolate.
The spell animation for Demon Circle: Summon no longer persists through death.
Demon Leap should no longer cause players to pass through the environment at the entrance/exit of Orgrimmar.
Drain Life cast when under the effects of Soulburn no longer has higher damage than the normal version of Drain Life.
Empowered Imp can no longer proc if the warlock does not have the talent.
Hellfire will not proc the Muradin’s Spyglass buff without hitting an enemy target.
Warlocks with the Jinx talent who have an active Curse of the Elements on a target should no longer be interrupted while eating or drinking.
Nether Protection should now proc properly from all associated abilities.
Rain of Fire now remains at the same location it was cast at while on a moving transport.
Ritual of Summoning should no longer yield graphical issues with the created portal.
Casting Soulburn during the global cooldown of a Soulburn ability, and while under the effects of another self-buff, was sometimes causing Soulburn abilities to be non-functional. This has been corrected.
The UI fly-out for a warlocks’ summoning spells now updates in real time based on the warlock’s available mana.
The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.

Glyph Fixes

Glyph of Voidwalker’s tooltip has been updated to the new pet scaling system.

Upcoming Priest changes patch 4.0.6


The duration of Levitate has been increased to 10 minutes, up from 2.
The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.
The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
The mana cost of Renew has been reduced by 24%.
The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.
Mind Blast now does 18% more damage than Mind Spike.
Mind Control now has a PvP duration of 8 seconds.
Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear’s damage has been increased by roughly 15%.
Prayer of Healing effectiveness has been reduced by 15%.

Talent Specializations


Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
Focused Will now procs when the priest is critically hit, in addition to its current effect.
Grace is no longer limited to one target at a time.
Pain Suppression is no longer dispellable.
Penance mana cost has been increased by 7%, but healing has been increased by 20%.
Strength of Soul now occurs when the priest casts Inner Focus on oneself, rather than Power Word: Shield. In addition, Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.


Blessed Resilience will now proc when the priest is critically hit, in addition to its current effect.
Chakra states now last 1 minute, up from 30 seconds.
Binding Heal and Holy Word: Serenity now refresh the duration of Renew on the target, in addition to the other direct heals.
Binding Heal, Flash Heal, Greater Heal can now trigger Chakra: Serenity.
Mind Spike can now trigger Chakra: Chastise.
Circle of Healing effectiveness has been increased by 30%.
Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value.
Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
Holy Concentration now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.
Holy Word: Chastise now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
Lightwell’s health has been increased by 50% (for PvP purposes).
Serendipity now has Spell Alert and Floating Combat Text feedback support.
Surge of Light can now also proc from Flash Heal and Greater Heal, and can now also critically hit.


Shadow Orbs benefit from mastery has been increased by approximately 16%.
Vampiric Embrace now lasts until canceled.


Glyph of Mind Flay no longer requires Shadow Word: Pain to be on the target.
Glyph of Pain Suppression has been renamed Glyph of Desperation and now allows Guardian Spirit to be cast while stunned, in addition to Pain Suppression.
Glyph of Psychic Horror now reduces the cooldown of Psychic Horror by 30 seconds, down from 60.
Glyph of Spirit of Redemption has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of Prayer of Mending by 60%.

Priest Bug Fixes

Atonement now has the correct healing range listed in the tooltip.
Blessed Resilience rank 1 and 2 tooltips are now consistent with the amount of increased healing.
Dispersion should no longer allow priests to become permanently invisible when mounting.
Dispersion correctly reduces the damage dealt by Deep Wounds and Piercing Shots.
Focused Will rank 1 and 2 tooltips are now consistent with the amount of damage reduced.
Heal, Flash Heal, Greater Heal, and Binding Heal effects are now consistent with their tooltips.
Holy Concentration now has correct percentages listed in the tooltip.
Holy Word: Serenity now correctly grants healing spells cast by the priest an extra 25% chance to critically hit.
Inner Fire no longer consumes mana after learning Inner Sanctum.
Inner Will now correctly reduces the mana cost of Power Word: Barrier.
Lightwell healing now matches its tooltip description.
Undead and blood elf priests are no longer gaining aggro from friendly guards when casting Mind Control on enemy NPCs.
Unnecessary string errors should no longer occur when casting Power Word: Barrier.
Prayer of Mending will now properly return an error when cast on a target with a more powerful Prayer of Mending active.
Rapture’s tooltip now has the correct percentages listed.
Shadow Orbs’ tooltip showed a 0% increase in damage and did not give an increase of damage until additional mastery rating was added. This has been corrected.
Sin and Punishment will no longer fear players that are not flagged for PvP.
Surge of Light is no longer consumed without benefit if it triggers while a Flash Heal is being cast.

Glyph Fixes

Critical heals from Glyph of Dispel Magic properly proc Divine Aegis.

Privacy Settings
We use cookies to enhance your experience while using our website. If you are using our Services via a browser you can restrict, block or remove cookies through your web browser settings. We also use content and scripts from third parties that may use tracking technologies. You can selectively provide your consent below to allow such third party embeds. For complete information about the cookies we use, data we collect and how we process them, please check our Privacy Policy
Consent to display content from Youtube
Consent to display content from Vimeo
Google Maps
Consent to display content from Google