Hotfixes Patch 4.0.6 February 14

February 14

General

Players who are exalted with 40 factions are again awarded The Exalted title. Note that the associated achievement does not state that this title will be awarded when it’s earned. This will be corrected in a future patch. More information can be found here.

Druid

Starfall will now hit any target in range which is in combat or not at full health (including the Exposed Head of Magmaw, which was causing issues with Starfall).

Paladin

The hotfix to Beacon of Light and Light of Dawn on February 11 did not produce the intended results and has been reverted. Light of Dawn should still trigger Beacon of Light.

Raids & Dungeons

Blackwing Descent

The Atramedes achievement Silence is Golden was incorrectly failing when any raid member’s sound bar went over 30%. The achievement now requires no one’s sound bar to go over 50% as advertised.

Professions

Alchemy

The Mysterious Potion was restoring the wrong amount of mana. It now restores 1 to 15,000 mana, instead of 1 to 30,000.

Fishing

The Bone and Jeweled Fishing Pole quest rewards are now item level 15, down from 200.

Herbalism

Whiptail was spawning too quickly in Uldum after patch 4.0.6. The spawn time has been reduced.

Player vs. Player changes and bug fixes patch 4.0.6

Player vs. Player

Arenas

Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas.

Battlegrounds

The Battle for Gilneas

The time it takes to capture a flag has been reduced to 5 seconds, down from 8.

Strand of the Ancients

The damage done by Antipersonnel Cannons has been doubled.
The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
Massive Seaforium Charges should now be useable in rated Battleground matches.
The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.

Tol Barad

Attacking forces will receive a 200% capture speed bonus when they control 2 keeps.
Defending forces will receive a 200% capture speed bonus when they control all 3 keeps.
Daily quest creatures, herbs, minerals, etc. will only spawn when Tol Barad is in the quest phase between battles. There will be 5-minute and 1-minute warnings before the quest phase ends. The quest phase ends 15 minutes before the battle for Tol Barad begins and queuing is made available. At that time any players in the daily micro dungeons will be ported just outside. This does not apply to Tol Barad Peninsula or the daily quests there.
The weekly PvP quest “Victory in Tol Barad” now awards 200 Honor Points and 3 Tol Barad Commendations.
Players can now see the status of Tol Barad on the World Map no matter where they are. The time to the next battle is displayed by zooming into the Tol Barad section of the map. The current controlling faction can be seen on the Eastern Kingdoms map.

PvP Bug Fixes

Players are again able to report other players as AFK from the maps and chat interfaces in Tol Barad and Wintergrasp.

Arena Fixes

Entering an Arena should no longer sometimes cause a client crash.
It is now possible to disband an Arena team from the Arena Team management page of the PvP tab.
The Join Battle button on the PvP pane should now function when a team captain attempts to queue.
It should no longer be possible for players to get their pets stuck on the large pillars in the Orgrimmar Arena.
Players joining late to an Arena match will now count for the win condition and will have enemy unit frames.

Battleground Fixes

Players should no longer receive a client crash by going AFK in a Battleground.
There should no longer be a slight delay when returning a flag in Battlegrounds.
The Battleground Rating and Rating Change categories on the Score Screen are now sorting properly.

Arathi Basin

The buff located at the Blacksmith should now always apply when players run through it.
The Goldmine flag no longer counts as two base assaults when captured by the Horde.

Eye of the Storm

Players with only the classic World of Warcraft license attached to their accounts should now be able to access this Battleground.

Isle of Conquest

The Horde gates no longer become large pink cubes when they are destroyed.
The Alliance Keep entrance should not start open at the beginning of the battle.
Vehicle damage now better matches the tooltip.
Using a catapult’s Launch should no longer cause players to sometimes get stuck inside the geometry of the Horde Keep.

Strand of the Ancients

It should no longer be possible for the Alliance boats to not phase out upon the start of round 2.
Move enforcement failures shouldn’t occur while on the ships for either faction.

Twin Peaks

Boots of Speed power-ups were unevenly placed relative to the flags in each base and have been adjusted.
The interface should now properly track the final flag capture for the Horde.

Tol Barad Fixes

The status and timer on the map should now be working correctly.
The Abandoned Siege Engines now make sounds when moving.

Quests & Creatures

Many rare creatures that went into hiding upon Deathwing’s emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!

Stranglethorn Vale

Chief Engineer Scooty, formally of Booty Bay, has packed up his Gnomeregan teleporter and lugged it up to Grom’gol in Northern Stranglethorn to better accommodate his Horde customers.

Tol Barad Peninsula

A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
Crazed Guards now drop Rusty Rifles.
The spawn rate of Alliance and Horde Infantry for the quest “The Leftovers” has been increased.
The Magnetized Scrap Collector for the quest “Magnets, How Do They Work?” will now be correctly removed from players’ bags upon completing the quest.
Both the Baradin’s Wardens and Hellscream’s Reach Commendations are now Bound to Account items.
Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream’s Reach in Tol Barad Peninsula for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.
Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include Problim, Archmage Galus, Warden Silva, and Svarnos.
The Farson Keep Prisoner summoned for the quest “Walk A Mile In Their Shoes” will now only be visible to the player who summoned him.
Spawn rates at Rustberg Village have been increased.
Rusty Rifles will now spawn more frequently at Farson Keep.

Quest & Creature Bug Fixes

Goblin Zeppelin Masters who are marked as Horde faction will no longer cause Alliance players to lose neutral goblin reputation if killed.
Corehounds in Mount Hyjal cannot be tamed by hunters without the required Beast Mastery talent.
Darkwood Lurkers and Broodmothers in Tol Barad Peninsula can now be skinned.
Players should now always receive 6 daily quests in Tol Barad Peninsula as intended, rather than sometimes only getting 5.

Dungeon & Raid Bug Fixes

Dungeon & Raid Bug Fixes

Many dungeon maps with display issues or missing sections have been updated.
Several bosses and creatures were awarding no, or too little, reputation when killed. Conversely, some creatures were awarding too much reputation, or should not have been awarding reputation at all. These inconsistencies have been corrected.
Error messages for characters unable to enter a Heroic raid dungeon should be more clear.
Players level 83 and higher should be able to correctly queue for holiday dungeon bosses.
Players above level 80 can no longer queue for Wrath of the Lich King Heroic dungeons.
Level 68-79 Wrath of the Lich King dungeons again award reputation.
If a spell is cast which provides items for players (i.e. Soulwell), members of the party or raid should still be able to access the items after the caster leaves the dungeon.
The minimum level requirements for many level 1-60 dungeons were too high and have been appropriately adjusted.

Ahn’Qiraj

If one of the bug trio bosses is tamed, the encounter can again be completed normally.

Baradin Hold

Players in the raid dungeon will correctly be given a 15-minute warning before Tol Barad will be in contention again.

The Bastion of Twilight

There should no longer be a significant performance drop when entering the Bastion Antechamber.
Several items dropping in the Heroic version of Bastion of Twilight which did not have the Heroic tag in their tooltip have been updated.
Cho’gall should no longer look awkward when he is Distracted while sitting on the Throne of the Apocalypse.
The voice-over text now matches the voice-over for Cho’Gall’s speeches.
Cho’gall shouldn’t Evade and despawn if pulled too close to the door at the entrance to the Throne of the Apocalypse.
Cho’gall shouldn’t despawn if tanked close to his door when he gains Twisted Devotion.
If a Fire Elemental is spawned while Cho’gall is standing on the hidden elevator, they will no longer spawn in the wrong location for the remainder of the encounter.
The overhead arrow spell animation caused by Valiona’s Twilight Meteorite ability shouldn’t clip into the affected character while animating.
The corpses of Valiona and Theralion will adhere to the laws of gravity and fall to the ground if killed during phase transitions.
The Cache of the Broodmother (from Sinestra) will no longer despawn if dungeon difficulty is changed in the interface.
Static Overload used in the Twilight Ascendant Council encounter no longer deals full damage to pets.

Black Morass

Sa’at again has a dialog option for players to obtain a Chrono-Beacon, even if they have not completed the quest chain that begins with the quest “The Caverns of Time.”

Blackrock Caverns

Karsh Steelbender’s targeting reticule no longer changes size when he catches fire.
Raz the Crazed no longer returns to his Shadow Prison if Blackrock Caverns is reset, which was preventing players from finishing the dungeon.
Players shouldn’t experience a move enforcement error or be pushed under the world if they are standing near lava when affected by Chains of Woe during the Rom’ogg Bonecrusher encounter.
Twilight Obsidian Borers in Blackrock Caverns resume channeling of Bore after being under the effects of a rogue’s Sap.

Blackwing Descent

Ancient Dwarven Shields used while Atramedes is entering or exiting his air phase should correctly be destroyed.
There is no longer a dead zone void of Sonic Pulses on the Heroic version of the Atramedes encounter.
Arcanotron can no longer be pulled further than intended via a death knight’s Death Grip.
Lightning Shield shouldn’t trigger the shields of all Omnotron Council bosses.
Clicking the character name displayed in the raid warning for Lightning Conductor during the Omnotron Defense System encounter no longer brings up the tooltip for the spell Lightning Conductor.
Maloriak’s Magma Jets correctly have a cast time.
The effect of Maloriak’s spell Consuming Flames should no longer be inconsistent with its combat log tooltip.
Maloriak will no longer interrupt himself when speaking during transition phases.
The voice-over text now matches the voice-over for Lord Victor Nefarius’ post-Maloriak kill speech.
Corpses of Animated Bone Warriors no longer float above the lava during phase 2 of the Nefarian’s End encounter.
Nefarions voice-overs should always be audible when standing in the Vault of the Shadowflame.
Chimaeron shouldn’t enter phase 2 prematurely.
Chimaeron thought he had 3 heads, resulting in 3 separate sleeping animations. He now knows he only has 2 heads.

Blackwing Lair

The gate at the entrance of Blackwing Lair correctly opens after Chromaggus is tamed as a pet.

Caverns of Time

Human Illusion: This effect is no longer applied to worgen.

The Deadmines

Admiral Ripsnarl can no longer be pulled off the top of his ship without resetting the encounter on Heroic difficulty.
Defeating Captain Cookie should no longer despawn his cooking pot or leave his corpse floating in mid-air.
Foe Reaper 5000 should no longer arbitrarily reset the encounter.
The achievement criteria for Prototype Prodigy correctly resets after a wipe.
It is no longer possible to avoid detonated charges without leaving the boat during the Vanessa VanCleef encounter.
The buff aura applied with random internal information in the tooltip when players access the ropes during the Vanessa VanCleef encounter has been amended.

Grim Batol

The Twilight Beguiler’s ability Deceitful Blast no longer ignores line of sight.
It is no longer possible for Forgemaster Throngus to not choose a static direction to channel Flaming Shield.

Halls of Origination

Spatial Anomaly now drops loot.
Multiple Heroic items dropping in the Halls of Origination had level requirements that were too low and have been updated.
Players should correctly receive the achievement Faster Than the Speed of Light if they die prior to the party meeting the criteria.
Setesh’s Chaos Burn void zones should now be viewable by players with projected textures disabled.
The Setesh encounter will now fully reset properly, even if his minions are more than 300 yards from him when he resets.
Curse of the Runecaster debuff now deals damage as its tooltip states it will.
The Sun-Touched Spritelings and Sprites will no longer retain the Pyrogenics buffs after death.
Sun-Touched Servants and Sprites will no longer die without spawning creatures if they are stunned right after they cast Disperse.
The Celestial Familiars summoned during the Isiset encounter are no longer classified as humanoids.

Icecrown Citadel

Kinetic Bombs used during the Blood Prince Council fight will no longer behave oddly if they spawn near the door at the entrance to the room.

Lost City of the Tol’vir

Characters hit with General Husam’s Hard Impact ability should now always slide down the pillar they are flung into.
Lockmaw shouldn’t Evade and despawn if pulled onto the steps directly behind his starting location.
Several line-of-sight issues have been corrected around the Sanctum of the South Wind.

Scarlet Monastery

The courtyards in the Library, Armory and Cathedral wings should no longer have portal errors.

Sethekk Halls

The door leading out of Talon King Ikiss’s room should always properly open.

The Stonecore

Fixed a bug that made Ozruk’s Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.
Earthwarden Yrsa has been reminded she’s a dwarf and now speaks like one (instead of using a draenei voice).
Crystal Shards spawned by the Crystalspawn Giant should now immediately despawn after a wipe.
The particle effects used when Corborus submerges below the ground should no longer cause performance issues.
Players shouldn’t receive a random error during the High Priestess Azil encounter.
High Priestess Azil shouldn’t be able to Force Grip players through the altar.
Killing a Stonecore Earthshaper that transforms into a Force of Earth now correctly awards loot.

Stratholme

Archmage Angela Dosantos’s portal at the end of the dungeon should no longer suffer from functionality issues.
Willey Hopebreaker no longer plays extraneous “I’m dying” sound variations simultaneously when a Scarlet Cannon is fired.

Throne of the Four Winds

A client assertion issue which could occur during the Al’Akir encounter has been corrected.
Ravenous Creepers should now all despawn if the raid wipes while they’re spawning.

Throne of the Tides

Players can no longer bypass the tentacle knockback area by being super sneaky with their abilities.
Ozumat’s Blight of Ozumat can be partially resisted, but can no longer miss players.
Al’Akir’s Electrocute can no longer be interrupted by Spell Reflection.
Lady Naz’jar’s Geyser should no longer potentially knock players outside the boss room above the geometry of the dungeon.
Commander Ulthok’s Dark Fissure effect should now display correctly when projected textures are disabled.

The Vortex Pinnacle

Players who enter the dungeon through the instance portal are now given a means to exit after defeating Asaad.
Cyclone used by Wild Vortex should no longer be removing some aura abilities.
Minister of Air’s Lightning Lash is now properly cast even if a player is not in line of sight.
Skyfall Star now leashes and no longer keep players in combat throughout the dungeon if engaged and not killed.