Player vs. Player changes and bug fixes patch 4.0.6

Player vs. Player

Arenas

Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas.

Battlegrounds

The Battle for Gilneas

The time it takes to capture a flag has been reduced to 5 seconds, down from 8.

Strand of the Ancients

The damage done by Antipersonnel Cannons has been doubled.
The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
Massive Seaforium Charges should now be useable in rated Battleground matches.
The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.

Tol Barad

Attacking forces will receive a 200% capture speed bonus when they control 2 keeps.
Defending forces will receive a 200% capture speed bonus when they control all 3 keeps.
Daily quest creatures, herbs, minerals, etc. will only spawn when Tol Barad is in the quest phase between battles. There will be 5-minute and 1-minute warnings before the quest phase ends. The quest phase ends 15 minutes before the battle for Tol Barad begins and queuing is made available. At that time any players in the daily micro dungeons will be ported just outside. This does not apply to Tol Barad Peninsula or the daily quests there.
The weekly PvP quest “Victory in Tol Barad” now awards 200 Honor Points and 3 Tol Barad Commendations.
Players can now see the status of Tol Barad on the World Map no matter where they are. The time to the next battle is displayed by zooming into the Tol Barad section of the map. The current controlling faction can be seen on the Eastern Kingdoms map.

PvP Bug Fixes

Players are again able to report other players as AFK from the maps and chat interfaces in Tol Barad and Wintergrasp.

Arena Fixes

Entering an Arena should no longer sometimes cause a client crash.
It is now possible to disband an Arena team from the Arena Team management page of the PvP tab.
The Join Battle button on the PvP pane should now function when a team captain attempts to queue.
It should no longer be possible for players to get their pets stuck on the large pillars in the Orgrimmar Arena.
Players joining late to an Arena match will now count for the win condition and will have enemy unit frames.

Battleground Fixes

Players should no longer receive a client crash by going AFK in a Battleground.
There should no longer be a slight delay when returning a flag in Battlegrounds.
The Battleground Rating and Rating Change categories on the Score Screen are now sorting properly.

Arathi Basin

The buff located at the Blacksmith should now always apply when players run through it.
The Goldmine flag no longer counts as two base assaults when captured by the Horde.

Eye of the Storm

Players with only the classic World of Warcraft license attached to their accounts should now be able to access this Battleground.

Isle of Conquest

The Horde gates no longer become large pink cubes when they are destroyed.
The Alliance Keep entrance should not start open at the beginning of the battle.
Vehicle damage now better matches the tooltip.
Using a catapult’s Launch should no longer cause players to sometimes get stuck inside the geometry of the Horde Keep.

Strand of the Ancients

It should no longer be possible for the Alliance boats to not phase out upon the start of round 2.
Move enforcement failures shouldn’t occur while on the ships for either faction.

Twin Peaks

Boots of Speed power-ups were unevenly placed relative to the flags in each base and have been adjusted.
The interface should now properly track the final flag capture for the Horde.

Tol Barad Fixes

The status and timer on the map should now be working correctly.
The Abandoned Siege Engines now make sounds when moving.

Quests & Creatures

Many rare creatures that went into hiding upon Deathwing’s emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!

Stranglethorn Vale

Chief Engineer Scooty, formally of Booty Bay, has packed up his Gnomeregan teleporter and lugged it up to Grom’gol in Northern Stranglethorn to better accommodate his Horde customers.

Tol Barad Peninsula

A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
Crazed Guards now drop Rusty Rifles.
The spawn rate of Alliance and Horde Infantry for the quest “The Leftovers” has been increased.
The Magnetized Scrap Collector for the quest “Magnets, How Do They Work?” will now be correctly removed from players’ bags upon completing the quest.
Both the Baradin’s Wardens and Hellscream’s Reach Commendations are now Bound to Account items.
Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream’s Reach in Tol Barad Peninsula for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.
Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include Problim, Archmage Galus, Warden Silva, and Svarnos.
The Farson Keep Prisoner summoned for the quest “Walk A Mile In Their Shoes” will now only be visible to the player who summoned him.
Spawn rates at Rustberg Village have been increased.
Rusty Rifles will now spawn more frequently at Farson Keep.

Quest & Creature Bug Fixes

Goblin Zeppelin Masters who are marked as Horde faction will no longer cause Alliance players to lose neutral goblin reputation if killed.
Corehounds in Mount Hyjal cannot be tamed by hunters without the required Beast Mastery talent.
Darkwood Lurkers and Broodmothers in Tol Barad Peninsula can now be skinned.
Players should now always receive 6 daily quests in Tol Barad Peninsula as intended, rather than sometimes only getting 5.

Dungeons and Raids changes patch 4.0.6

Dungeons & Raids

Level-85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
Level-85 dungeon bosses in Lost City of the Tol’vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.

Blackrock Caverns

Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.

Blackwing Descent

The Dwarven Golem Council will now go berserk after 10 minutes in Heroic difficulty.
Atramedes will now go berserk after 10 minutes in Heroic difficulty.

Deadmines

Foe Reaper 5000
Foe Reaper 5000’s health has been reduced slightly. In addition, he now enrages at 40%, up from 30%.
When enraged, Molten Slag spawn 33% faster.
Ripsnarl
The ship teleporter now activates when Ripsnarl is first engaged, rather than when he is defeated.
Vanessa VanCleef
While in Helix’s Nightmare during the Vanessa VanCleef encounter, Helix is now larger and a little easier to see.
The final rope swing while fighting Vanessa VanCleef has been removed. Players no longer need to swing off of the boat at the end of phase 3.
Some boat fires will now go out when Vanessa VanCleef is defeated, making it easier to get back onto the ship from the cavern entrance.
Vengeance of VanCleef has been redesigned. It is now a stacking buff that increases damage dealt, size, and attack speed, and stacks up to 40 times. Vanessa will begin casting this as soon as she jumps back onto the boat after detonating charges.

Grim Batol

Faceless Corruptors now move 10% more slowly.
Players may still use spell and abilities while afflicted by Forgemaster Throngus’s Impaling Slam.
Valiona’s Devouring Flame damage has been reduced by 20%.

Halls of Origination

The duration of the Flame Wardens’ Raging Inferno has been reduced by 80%.
Anraphet’s Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
Earthrager Ptah’s Flame Bolt now deals more damage per second on Heroic difficulty.
Setesh seeks a portal every 25 seconds, up from 20.

Lost City of the Tol’vir

Lockmaw no longer tolerates fighting in his treasure room.

Shadowfang Keep

Baron Ashbury
Sadly, in his hubris he has forgotten how to Mend Rotten Flesh.
Lord Godfrey
He should now face a random target when casting Pistol Barrage.
Lord Walden
Conjure Poisonous Mixture now deals more initial damage.
Frost Mixture is now area-of-effect damage.
Toxic Catalyst now deals less damage over time.

The Stonecore

Stonecore Earthshapers’ Dust Storm does slightly less damage.
Corborus
The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.
High Priestess Azil
She grew! She’s now 175% the size of a human, up from 125%.
Gravity Wells should kill Devout Followers more quickly.
The cast time of Force Grip is now 1.5 seconds, up from 1.
The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.
Slabhide
The ground phase lasts longer and has fewer stalactites.
Ozruk
He now does more melee damage.
There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter.
The cast time of Shatter has been increased to 3 seconds, up from 2.5.
Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
Throne of the Tides

Commander Ulthok now does more melee damage.
The damage done by Lady Naz’jatar’s Shock Blast and Naz’jar Tempest Witch Chain Lightning has been reduced.
Gilgoblin Poisoned Spear impact damage has been reduced slightly.
Tainted Sentries Swell damage has been reduced.
The damage of Blight of Ozumat has been reduced by 25% per stack.

The Vortex Pinnacle

Creatures
Desperate Speed cast by Temple Adepts has had its duration reduced significantly.
Altairus
The visual effects in this encounter have been adjusted to make the wind direction easier to read.
Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
Asaad
Skyfall Stars are now summoned to help him defeat players.
Static Cling has had its cast time increased to 1.25 seconds, up from 1.
Grand Vizier Ertan
His health has been reduced slightly.
He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.