Upcoming Paladin changes patch 4.0.6

Paladin

The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
Crusader Strike weapon damage percent has been increased to 135%, up from 115%.
Divine Light mana cost has been increased by approximately 10%.
Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
Flash of Light mana cost has been increased by approximately 10%.
Forbearance
The duration has been lowered to 1 minute, down from 2.
Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn’t want to prevent a tank from using their defensive cooldown.
Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light). In addition, Lay on Hands is no longer on the global cooldown.
Since only Divine Shield, Lay on Hands and Hand of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
Holy Light mana cost has been increased by approximately 10%.
Holy Wrath no longer counts nearby critters when dividing damage among its targets.
Inquisition is no longer dispellable.
Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar’s Verdict) can now trigger this seal.

Talent Specializations

Holy

Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.
Denounce now has a spell overlay.
Protector of the Innocent heals for 30% less.

Protection

Eternal Glory: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose.
Vindication no longer allows Hammer of Justice to interrupt stun-immune targets. With Rebuke baseline, this functionality is no longer necessary.

Retribution

Act of Sacrifice will no longer cause Cleanse to remove movement impairing effects from vehicles the paladin is riding.
Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
Divine Storm weapon damage percent increased from 80% to 100%.
Hand of Light (Mastery): A percentage of the damage done by Templar’s Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.
Repentance is no longer broken from damage done by Censure (Seal of Truth).
The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
Seals of Command will no longer trigger twice on each swing with Seal of Truth.
Zealotry is no longer dispellable.

Glyphs

Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.

Paladin Bug Fixes

The Silence debuff from Avenger’s Shield was using the Dazed visual effect, and its Daze debuff did not have a visible effect. This has been remedied.
The damage bonus from Communion is no longer applied even when the paladin has no paladin auras active.
Divine Storm no longer incorrectly highlights when Hand of Light procs.
Exorcism automatically re-targets whomever it does damage to when it finishes casting.
The healing amount in the buff tooltip for Holy Radiance is now accurate.
Pursuit of Justice is now providing Holy Power when the paladin gets stunned by the Fire mage talent Impact. Conversely, Pursuit of Justice is no longer granting Holy Power when the Paladin is hit by Holy Wrath.
Repentance tooltip now states that it does not break Censure damage.
Rank 1 of Shield of the Templar was reducing the cooldown of Guardian of Ancient Kings by 45 seconds, which is inconsistent with the scaling of ranks 2 and 3. This has been adjusted.
The tooltip for Tower of Radiance indicated that Holy Light would generate a charge of Holy Power. This has been fixed.
Word of Glory no longer resets the swing timer.

Glyph Fixes

The damage-over-time effect of Exorcism added by Glyph of Exorcism is now correctly affected by Exorcism’s damage.
The tooltip for Holy Wrath is now updated to reflect changes when Glyph of Holy Wrath is active.
The Glyph of Light of Dawn is now updating the tooltip for Light of Dawn.
The Glyph of Seal of Insight now requires level 32 to be consistent with when Seal of Insight can be learned from the trainer.
The Glyph of Templar’s Verdict is now updating the tooltip of Templar’s Verdict.

Upcoming Rogue changes patch 4.0.6

Rogue

Blind now has a PvP duration of 8 seconds.
Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds.
Crippling Poison now has a PvP duration of 8 seconds.
Garrote now costs 45 Energy, down from 50.
Sap now has a PvP duration of 8 seconds.
Smoke Bomb now lasts for 5 seconds, down from 10 seconds.
Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.

Talent Specializations

Assassination

Deadly Momentum critical strike bonus now lasts for 15 seconds, up from 10.

Combat

Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.
Main Gauche (Mastery) now provides a chance to deal an attack for 100% of main-hand damage. This attack can trigger Combat Potency.
Restless Blades now also reduces the cooldown of Redirect.
Revealing Strike now increases finisher effectiveness by 35% (45% glyphed), up from 20% (30% glyphed).
Vitality now increases attack power by 25%, up from 20%.

Subtlety

Elusiveness now reduces the cooldown of Cloak of Shadows by 10/20 seconds, down from 15/30 seconds.
Executioner (Mastery) has been increased from 2% to 2.5% per point.
Find Weakness now grants 35/70% armor reduction, up from 25/50%.
Preparation no longer resets the cooldown of Evasion.
Sanguinary Vein now gives a rogue a 50/100% chance for their own Bleed effects to not break their Gouge.
Shadowstep’s cooldown has been increased to 24 seconds, up from 20 seconds.
Sinister Calling now grants 30% Agility, up from 25%, and increases Backstab and Hemorrhage damage by an additional 40%, up from 25%.

Glyphs

Glyph of Garrote now increases the duration of Garrote by 1.5 seconds, down from 2.

Rogue Bug Fixes

Cloak of Shadows now functions properly to protect the rogue from the following boss and creature abilities: Gravity Well (Terrastra, The Bastion of Twilight), Burning Corruption (Crimsonborne Seer, Grim Batol), Lava Fissure (Slabhide, The Stonecore), Geyser (Lady Naz’jar, Throne of the Tides), Noxious Mire (Naz’jar Sentinel, Throne of the Tides).
Cheat Death was activating by a warlock’s Chaos Bolt but not working. Chaos Bolt will still trigger Cheat Death, but will not kill the rogue.
Eviscerate was showing reduced energy cost at low levels, even though the cost should remain 35 energy. This has been corrected.
Feint now correctly reduces Quake damage from Rom’ogg Bonecrusher (Blackrock Caverns).
The Honor Among Thieves buff icon is now correctly displayed for the rogue, and not just for the rogue’s party members.
Ruthlessness has the correct chance to proc when Envenom is used.

Glyph Fixes

Blade Flurry’s tooltip is now correctly augmented by Glyph of Blade Flurry.
The Hemorrhage tooltip is now correctly updated to reflect the bleed effect when Glyph of Hemorrhage is applied.
The Preparation tooltip is now augmented by Glyph of Preparation.