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Entries for the ‘Classes’ Category

Upcoming Death Knight changes patch 4.0.6

Death Knight Death Coil damage has been reduced by roughly 10%. Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them. Necrotic Strike’s absorption effect is now reduced by the target’s resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15. The spell hit bonus previously […]

Update PTR Notes Patch 4.0.6

PvP Tol Barad Attacking forces will receive a 200% capture speed bonus when they control 2 keeps. Defending forces will receive a 200% capture speed bonus when they control all 3 keeps. Daily quest creatures, herbs, minerals, etc. will only spawn when Tol Barad is in the quest phase between battles. There will be 5-minute […]

Spell Changes

Death Knight Blood Scarlet Fever now lasts 21 sec, down from 30 sec. Druid Restoration Rejuvenation now costs 20% of base mana, up from 16% of base mana. Item Set Sudden Eclipse now restores 20 Solar or 13 Lunar Energy. Up from 5 Solar or 7 Lunar.

Hotfixes Cataclysm – Updated Jan. 26

January 19-26 General Thunder Bluff reputation no longer increases further from Horde faction gains than other races, now correctly capping at Friendly. Classes Druid Enrage will now properly increase the amount of damage taken by the druid. Force of Nature and Wild Mushroom can now be cast correctly even if the target is on a […]

Cataclysm Hotfixes Updated Jan. 18

Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the […]

Warriors 4.0.6 Patch Changes

Warriors Charge now shares diminishing returns with stun effects. Cleave damage has been reduced by 20%. Hamstring now has a PvP duration of 8 seconds. Heroic Strike damage has been reduced by 20%. Inner Rage has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the […]

Warlocks 4.0.6 Patch Changes

Warlocks Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30. Demon Armor and Fel Armor no longer cost mana and last until canceled. Drain Mana has been removed from the game. Fear now has a PvP duration of 8 seconds. Fel […]

Shaman 4.0.6 Patch Changes

Shaman Chain Heal’s effectiveness has been increased by approximately 10%. Flametongue Weapon procs now deal roughly 20% less damage. Hex now has a PvP duration of 8 seconds. Purge now dispels a single effect instead of two. Spiritwalker’s Grace duration has been increased to 15 seconds, up from 10. Tremor Totem has been redesigned. The […]

Rogues 4.0.6 Patch Changes

Rogues Blind now has a PvP duration of 8 seconds. Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds. Crippling Poison now has a PvP duration of 8 seconds. Garrote now costs 45 Energy, down from 50. Sap now has […]

Priests 4.0.6 Patch Changes

Priests The duration of Levitate has been increased to 10 minutes, up from 2. The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild. The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect […]