Upcoming Warrior changes patch 4.0.6

Warrior

Charge now shares diminishing returns with stun effects.
Cleave damage has been reduced by 20%.
Hamstring now has a PvP duration of 8 seconds.
Heroic Strike damage has been reduced by 20%.
Inner Rage has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during Deadly Calm. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
Recklessness now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
Slam weapon damage percent (at level 80+) has been increased from 125% to 145%.

Talent Specializations

Arms

Drums of War no longer lowers the rage cost of Piercing Howl.
Juggernaut no longer increases the cooldown on Charge, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and Intercept to share a cooldown.
Lambs to the Slaughter: Instead of granting 10/20/30% damage to the next Mortal Strike, Overpower, or Execute, it now grants a 10% buff to any Mortal Strike, Overpower, Slam, or Execute that stacks 1/2/3 times.
Mortal Strike cost has been reduced by 5 rage.
War Academy no longer buffs Heroic Strike or Cleave. It now buffs Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam.

Fury

In addition to its current effects, Bloodsurge now also causes the next Slam to deal 20% more damage.
Bloodthirst damage has been increased by approximately 30%.
Raging Blow weapon damage percent (at level 80+) has been increased from 110% to 120%.
Single-Minded Fury bonus has been increased to 20%, up from 15%.
Unshackled Fury (Mastery) now grants 5.6% benefit per mastery point, up from 4.7%.

Protection

Charge’s stun continues to not trigger diminishing returns for Protection warriors who have the Warbringer talent.

Glyphs

Glyph of Rapid Charge has been changed from a 7% reduction to Charge’s cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.

Warrior Bug Fixes

Warrior abilities which were incorrectly assigned the sound effect for Mangle have been updated.
Battle Shout’s buff tooltip should not show incorrect values when the recipient is higher level than the warrior.
Heroic Leap and Thunder Clap no longer incorrectly scale damage with both Strength and Agility.
Forceful Deflection passive aura is now properly applying to warriors beginning at level 1.
The Victorious buff can no longer proc before the warrior learns Victory Rush.
The wording in the tooltip for Vigilance was inconsistent with other abilities and has been updated.

Upcoming Warlock changes patch 4.0.6

Warlock

Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
Demon Armor and Fel Armor no longer cost mana and last until canceled.
Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.
Drain Mana has been removed from the game.
Fear now has a PvP duration of 8 seconds.
Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.
Seduction (Succubus) now has a PvP duration of 8 seconds.

Talent Specializations

Affliction

Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).
Unstable Affliction’s silence effect has been reduced to 4 seconds, down from 5.

Demonology

Demonic Aegis now increases the healing effect of Fel Armor by 50/100%.
Demonic Rebirth now highlights summoning spells when active.
Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
Felstorm (Felguard) damage has been reduced by 20%.
Immolation Aura damage has been reduced by roughly 30%.
Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.

Destruction

Burning Embers damage has been reduced by 15%.
Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%.
Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.
Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.

Warlock Bug Fixes

Rank 2 of Backdraft should no longer have charges consumed when casting Immolate.
The spell animation for Demon Circle: Summon no longer persists through death.
Demon Leap should no longer cause players to pass through the environment at the entrance/exit of Orgrimmar.
Drain Life cast when under the effects of Soulburn no longer has higher damage than the normal version of Drain Life.
Empowered Imp can no longer proc if the warlock does not have the talent.
Hellfire will not proc the Muradin’s Spyglass buff without hitting an enemy target.
Warlocks with the Jinx talent who have an active Curse of the Elements on a target should no longer be interrupted while eating or drinking.
Nether Protection should now proc properly from all associated abilities.
Rain of Fire now remains at the same location it was cast at while on a moving transport.
Ritual of Summoning should no longer yield graphical issues with the created portal.
Casting Soulburn during the global cooldown of a Soulburn ability, and while under the effects of another self-buff, was sometimes causing Soulburn abilities to be non-functional. This has been corrected.
The UI fly-out for a warlocks’ summoning spells now updates in real time based on the warlock’s available mana.
The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.

Glyph Fixes

Glyph of Voidwalker’s tooltip has been updated to the new pet scaling system.

Upcoming Shaman changes patch 4.0.6

Shaman

Chain Heal’s effectiveness has been increased by approximately 10%.
Flametongue Weapon procs now deal roughly 20% less damage.
Healing Rain now has a 40-yard range, up from 30, to be consistent with other shaman heals.
Hex now has a PvP duration of 8 seconds.
Purge now dispels a single effect instead of two.
Spiritwalker’s Grace duration has been increased to 15 seconds, up from 10.
Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
The Windfury Weapon proc can now trigger 3 additional attacks, up from 2.

Talent Specializations

Elemental Combat

Earthquake damage has been increased by approximately 10%.
Elemental Overload (Mastery) procs of Lightning Bolt or Chain Lightning can now generate Rolling Thunder charges.
Lava Burst’s damage has been increased by roughly 10%.

Enhancement

Flametongue Weapon damage now scales from attack power instead of spell power (for Enhancement shaman only).
Purge no longer has its mana cost reduced by Mental Quickness.

Restoration

Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.
Earth Shield can no longer be dispelled.
Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.
Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.

Glyphs

Glyph of Hex now reduces the cooldown by 10 seconds, down from 15.

Shaman Bug Fixes

Ancestral Resolve correctly reduces the damage done by Chaos Bolt.
Earthquake’s mana cost is now correctly reduced by Elemental Focus’ clearcasting proc.
Elemental Oath properly increases the damage of Earthquake.
Player movement speed cannot be reduced below 100% while in Ghost Wolf if the player is or has been in an indoor environment.
Healing Rain shouldn’t fail to complete casting if a low-level player or NPC is within its targeted location.
Reincarnation can now correctly be used after Soulstone Resurrection or Rebirth has already been used on the shaman during a boss encounter.

Glyph Fixes

The tooltip for Elemental Mastery now updates after applying the Glyph of Elemental Mastery.
The spell buff icon for Ghost Wolf now updates when Glyph of Ghost Wolf is applied.
The spell tooltip for Grounding Totem now updates when Glyph of Grounding Totem is applied.
The tooltip for Healing Stream Totem now updates to reflect the additional benefit of 25 spell resistance granted by Glyph of Healing Stream Totem.
The spell tooltip for Healing Wave now updates when Glyph of Healing Wave is applied.

Upcoming Priest changes patch 4.0.6

Priest

The duration of Levitate has been increased to 10 minutes, up from 2.
The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.
The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
The mana cost of Renew has been reduced by 24%.
The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.
Mind Blast now does 18% more damage than Mind Spike.
Mind Control now has a PvP duration of 8 seconds.
Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear’s damage has been increased by roughly 15%.
Prayer of Healing effectiveness has been reduced by 15%.

Talent Specializations

Discipline

Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
Focused Will now procs when the priest is critically hit, in addition to its current effect.
Grace is no longer limited to one target at a time.
Pain Suppression is no longer dispellable.
Penance mana cost has been increased by 7%, but healing has been increased by 20%.
Strength of Soul now occurs when the priest casts Inner Focus on oneself, rather than Power Word: Shield. In addition, Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.

Holy

Blessed Resilience will now proc when the priest is critically hit, in addition to its current effect.
Chakra
Chakra states now last 1 minute, up from 30 seconds.
Binding Heal and Holy Word: Serenity now refresh the duration of Renew on the target, in addition to the other direct heals.
Binding Heal, Flash Heal, Greater Heal can now trigger Chakra: Serenity.
Mind Spike can now trigger Chakra: Chastise.
Circle of Healing effectiveness has been increased by 30%.
Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value.
Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
Holy Concentration now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.
Holy Word: Chastise now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
Lightwell’s health has been increased by 50% (for PvP purposes).
Serendipity now has Spell Alert and Floating Combat Text feedback support.
Surge of Light can now also proc from Flash Heal and Greater Heal, and can now also critically hit.

Shadow

Shadow Orbs benefit from mastery has been increased by approximately 16%.
Vampiric Embrace now lasts until canceled.

Glyphs

Glyph of Mind Flay no longer requires Shadow Word: Pain to be on the target.
Glyph of Pain Suppression has been renamed Glyph of Desperation and now allows Guardian Spirit to be cast while stunned, in addition to Pain Suppression.
Glyph of Psychic Horror now reduces the cooldown of Psychic Horror by 30 seconds, down from 60.
Glyph of Spirit of Redemption has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of Prayer of Mending by 60%.

Priest Bug Fixes

Atonement now has the correct healing range listed in the tooltip.
Blessed Resilience rank 1 and 2 tooltips are now consistent with the amount of increased healing.
Dispersion should no longer allow priests to become permanently invisible when mounting.
Dispersion correctly reduces the damage dealt by Deep Wounds and Piercing Shots.
Focused Will rank 1 and 2 tooltips are now consistent with the amount of damage reduced.
Heal, Flash Heal, Greater Heal, and Binding Heal effects are now consistent with their tooltips.
Holy Concentration now has correct percentages listed in the tooltip.
Holy Word: Serenity now correctly grants healing spells cast by the priest an extra 25% chance to critically hit.
Inner Fire no longer consumes mana after learning Inner Sanctum.
Inner Will now correctly reduces the mana cost of Power Word: Barrier.
Lightwell healing now matches its tooltip description.
Undead and blood elf priests are no longer gaining aggro from friendly guards when casting Mind Control on enemy NPCs.
Unnecessary string errors should no longer occur when casting Power Word: Barrier.
Prayer of Mending will now properly return an error when cast on a target with a more powerful Prayer of Mending active.
Rapture’s tooltip now has the correct percentages listed.
Shadow Orbs’ tooltip showed a 0% increase in damage and did not give an increase of damage until additional mastery rating was added. This has been corrected.
Sin and Punishment will no longer fear players that are not flagged for PvP.
Surge of Light is no longer consumed without benefit if it triggers while a Flash Heal is being cast.

Glyph Fixes

Critical heals from Glyph of Dispel Magic properly proc Divine Aegis.

Upcoming Paladin changes patch 4.0.6

Paladin

The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
Crusader Strike weapon damage percent has been increased to 135%, up from 115%.
Divine Light mana cost has been increased by approximately 10%.
Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
Flash of Light mana cost has been increased by approximately 10%.
Forbearance
The duration has been lowered to 1 minute, down from 2.
Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn’t want to prevent a tank from using their defensive cooldown.
Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light). In addition, Lay on Hands is no longer on the global cooldown.
Since only Divine Shield, Lay on Hands and Hand of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
Holy Light mana cost has been increased by approximately 10%.
Holy Wrath no longer counts nearby critters when dividing damage among its targets.
Inquisition is no longer dispellable.
Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar’s Verdict) can now trigger this seal.

Talent Specializations

Holy

Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.
Denounce now has a spell overlay.
Protector of the Innocent heals for 30% less.

Protection

Eternal Glory: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose.
Vindication no longer allows Hammer of Justice to interrupt stun-immune targets. With Rebuke baseline, this functionality is no longer necessary.

Retribution

Act of Sacrifice will no longer cause Cleanse to remove movement impairing effects from vehicles the paladin is riding.
Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
Divine Storm weapon damage percent increased from 80% to 100%.
Hand of Light (Mastery): A percentage of the damage done by Templar’s Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.
Repentance is no longer broken from damage done by Censure (Seal of Truth).
The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
Seals of Command will no longer trigger twice on each swing with Seal of Truth.
Zealotry is no longer dispellable.

Glyphs

Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.

Paladin Bug Fixes

The Silence debuff from Avenger’s Shield was using the Dazed visual effect, and its Daze debuff did not have a visible effect. This has been remedied.
The damage bonus from Communion is no longer applied even when the paladin has no paladin auras active.
Divine Storm no longer incorrectly highlights when Hand of Light procs.
Exorcism automatically re-targets whomever it does damage to when it finishes casting.
The healing amount in the buff tooltip for Holy Radiance is now accurate.
Pursuit of Justice is now providing Holy Power when the paladin gets stunned by the Fire mage talent Impact. Conversely, Pursuit of Justice is no longer granting Holy Power when the Paladin is hit by Holy Wrath.
Repentance tooltip now states that it does not break Censure damage.
Rank 1 of Shield of the Templar was reducing the cooldown of Guardian of Ancient Kings by 45 seconds, which is inconsistent with the scaling of ranks 2 and 3. This has been adjusted.
The tooltip for Tower of Radiance indicated that Holy Light would generate a charge of Holy Power. This has been fixed.
Word of Glory no longer resets the swing timer.

Glyph Fixes

The damage-over-time effect of Exorcism added by Glyph of Exorcism is now correctly affected by Exorcism’s damage.
The tooltip for Holy Wrath is now updated to reflect changes when Glyph of Holy Wrath is active.
The Glyph of Light of Dawn is now updating the tooltip for Light of Dawn.
The Glyph of Seal of Insight now requires level 32 to be consistent with when Seal of Insight can be learned from the trainer.
The Glyph of Templar’s Verdict is now updating the tooltip of Templar’s Verdict.

Upcoming Rogue changes patch 4.0.6

Rogue

Blind now has a PvP duration of 8 seconds.
Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds.
Crippling Poison now has a PvP duration of 8 seconds.
Garrote now costs 45 Energy, down from 50.
Sap now has a PvP duration of 8 seconds.
Smoke Bomb now lasts for 5 seconds, down from 10 seconds.
Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.

Talent Specializations

Assassination

Deadly Momentum critical strike bonus now lasts for 15 seconds, up from 10.

Combat

Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.
Main Gauche (Mastery) now provides a chance to deal an attack for 100% of main-hand damage. This attack can trigger Combat Potency.
Restless Blades now also reduces the cooldown of Redirect.
Revealing Strike now increases finisher effectiveness by 35% (45% glyphed), up from 20% (30% glyphed).
Vitality now increases attack power by 25%, up from 20%.

Subtlety

Elusiveness now reduces the cooldown of Cloak of Shadows by 10/20 seconds, down from 15/30 seconds.
Executioner (Mastery) has been increased from 2% to 2.5% per point.
Find Weakness now grants 35/70% armor reduction, up from 25/50%.
Preparation no longer resets the cooldown of Evasion.
Sanguinary Vein now gives a rogue a 50/100% chance for their own Bleed effects to not break their Gouge.
Shadowstep’s cooldown has been increased to 24 seconds, up from 20 seconds.
Sinister Calling now grants 30% Agility, up from 25%, and increases Backstab and Hemorrhage damage by an additional 40%, up from 25%.

Glyphs

Glyph of Garrote now increases the duration of Garrote by 1.5 seconds, down from 2.

Rogue Bug Fixes

Cloak of Shadows now functions properly to protect the rogue from the following boss and creature abilities: Gravity Well (Terrastra, The Bastion of Twilight), Burning Corruption (Crimsonborne Seer, Grim Batol), Lava Fissure (Slabhide, The Stonecore), Geyser (Lady Naz’jar, Throne of the Tides), Noxious Mire (Naz’jar Sentinel, Throne of the Tides).
Cheat Death was activating by a warlock’s Chaos Bolt but not working. Chaos Bolt will still trigger Cheat Death, but will not kill the rogue.
Eviscerate was showing reduced energy cost at low levels, even though the cost should remain 35 energy. This has been corrected.
Feint now correctly reduces Quake damage from Rom’ogg Bonecrusher (Blackrock Caverns).
The Honor Among Thieves buff icon is now correctly displayed for the rogue, and not just for the rogue’s party members.
Ruthlessness has the correct chance to proc when Envenom is used.

Glyph Fixes

Blade Flurry’s tooltip is now correctly augmented by Glyph of Blade Flurry.
The Hemorrhage tooltip is now correctly updated to reflect the bleed effect when Glyph of Hemorrhage is applied.
The Preparation tooltip is now augmented by Glyph of Preparation.

Cataclysm Guild Achievements

General

Profit Sharing – Loot 50,000 gold from creatures.
Time To Open A Savings Account – Loot 200,000 gold from creatures.
Extended Storage – Purchase the 7th guild bank tab.
Critter Kill Squad – Kill 10,000 critters
A Class Act – Reach level 85 on each of the classes listed below.
Stay Classy (Horde) – Complete the classy achievmenets listed below.
Classy Orcs – Reach level 85 of each of the Orc classes listed below.
Classy Tauren – Reach level 85 of each of the Tauren classes listed below.
Classy Trolls – Reach level 85 of each of the Troll classes listed below.
Classy Blood Elves – Reach level 85 of each of the Blood Elf classes listed below.
Classy Undead – Reach level 85 of each of the Undead classes listed below.
Classy Goblins – Reach level 85 of each of the Goblin classes listed below.
Stay Classy (Alliance) – Complete the classy achievmenets listed below.
Classy Humans – Reach level 85 of each of the Human classes listed below.
Classy Night Elves – Reach level 85 of each of the Night Elf classes listed below.
Classy Gnomes – Reach level 85 of each of the Gnome classes listed below.
Classy Dwarves – Reach level 85 of each of the Dwarven classes listed below.
Classy Draenei – Reach level 85 of each of the Draenei classes listed below.
Classy Worgen – Reach level 85 of each of the Worgen classes listed below.

Raids & Dungeons

We Are Awesome – Obtain three of the legendary weapons listed below.
We Are Hardcore – Obtain all of the legendary weapons listed below.
Sulfuras, Hand of Ragnaros – Guild Edition – Wielder of Sulfuras, Hand of Ragnaros.
Thunderfury, Blessed Blade of the Windseeker – Guild Edition – Wielder of Thunderfury, Blessed Blade of the Windseeker
Warglaives of Azzinoth – Guild Edition (WIP) – Wielder of a set of Warglaives of Azzinoth.
Thori’dal, the Stars’ Fury – Guild Edition – Wielder of Thori’dal, the Stars’ Fury
Val’anyr, Hammer of Ancient Kings – Guild Edition – Wielder of Val’anyr, Hammer of Ancient Kings
Shadowmourne – Guild Edition – Wielder of Shadowmourne

WoW Classic Raids

Guild Classic Raider – Complete the classic raid achievements listed below while in a guild group.
Molten Core Guild Run – Defeat Ragnaros.
Blackwing Lair Guild Run – Defeat Nefarian.
Temple of Ahn’Qiraj Guild Run – Defeat C’Thun.
Ruins of Ahn’Qiraj Guild Run – Defeat Ossirian the Unscarred.

The Burning Crusade Raids

Guild Outland Raider – Complete the Burning Crusade raid achievements listed below while in a guild group.
Karazhan Guild Run – Defeat Prince Malchezaar in Karazhan.
Zul’Aman Guild Run – Defeat Zul’jin in Zul’Aman.
Gruul’s Lair Guild Run – Defeat Gruul the Dragonkiller in Gruul’s Lair.
Magtheridon’s Lair Guild Run – Defeat Magtheridon in Magtheridon’s Lair.
Serpentshrine Cavern Guild Run – Defeat Lady Vashj in Serpentshrine Cavern.
Tempest Keep Guild Run – Defeat Kael’thas Sunstrider in Tempest Keep.
The Battle for Mount Hyjal Guild Run – Defeat Archimonde in The Battle for Mount Hyjal.
The Black Temple Guild Run – Defeat Illidan Stormrage in The Black Temple.
Sunwell Plateau Guild Run – Defeat Kil’jaeden in Sunwell Plateau.

Wrath of the Lich King Raids

Glory of the Lich King Raider – Complete the Northrend raid achievements listed below while in a guild group.
The Twilight Zone – Guild Edition – With all three Twilight Drakes still alive, engage and defeat Sartharion the Onyx Guardian while in a guild group..
Alone in the Darkness – Guild Edition – Defeat Yogg-Saron without the assistance of any Keepers while in a guild group.
Just Can’t Get Enough – Guild Edition – Defeat Kel’Thuzad in Naxxramas while killing at least 18 abominations in his chamber while in a group group.
You Don’t Have an Eternity – Guild Edition – Defeat Malygos in 6 minutes or less while in a guild group.
He Feeds On Your Tears – Guild Edition – Defeat Algalon the Observer while in a guild group without any raid member dying to Algalon at any point during that raid lockout period.
Call of the Crusade – Guild Edition – Defeat every boss in the Trial of the Crusader while in a guild group.
The Twilight Destroyer – Guild Edition – Defeat Halion in The Ruby Sanctum while in a guild group.
The Frozen Throne – Guild Edition – Defeat the Lich King in Icecrown Citadel while in a guild group.

Cataclysm Raids

Guild Glory of the Cataclysm Raider – Complete the Cataclysm raid achievements listed below while in a guild group.
Blackwing Descent Guild Run – Defeat the bosses in Blackwing Descent while in a guild group.
Throne of the Four Winds Guild Run – Defeat the bosses in Throne of the Four Winds while in a guild group.
The Bastion of Twilight Guild Run – Defeat the bosses in the Bastion of Twilight while in a guild group.

WoW Classic Dungeons

Ragefire Chasm Guild Run – Defeat Taragaman the Hungerer.
Deadmines Guild Run – Defeat “Captain” Cookie.
Wailing Caverns Guild Run – Defeat Mutanus the Devourer.
Shadowfang Keep Guild Run – Defeat Lord Godfrey.
Blackfathom Deeps Guild Run – Defeat Aku’mai.
Stormwind Stockade Guild Run – Defeat Hogger.
Razorfen Kraul Guild Run – Defeat Charlga Razorflank.
Gnomeregan Guild Run – Defeat Mekgineer Thermaplugg.
Razorfen Downs Guild Run – Defeat Amnennar the Coldbringer.
Scarlet Monastery Guild Run – Defeat the Scarlet Crusade within the Scarlet Monastery.
Uldaman Guild Run – Defeat Archaedas.
Zul’Farrak Guild Run – Defeat Chief Ukorz Sandscalp.
Maraudon Guild Run – Defeat Princess Theradras.
Sunken Temple Guild Run – Defeat Shade of Eranikus.
Blackrock Depths Guild Run – Defeat Emperor Dagran Thaurissan.
Lower Blackrock Spire Guild Run – Defeat Overlord Wyrmthalak.
King of Dire Maul Guild Run – Defeat each wing of Dire Maul.
Scholomance Guild Run – Defeat the leaders of Scholomance.
Stratholme Guild Run – Defeat the evil masterminds inhabiting Stratholme.

The Burning Crusade Dungeons

Guild Outland Dungeon Hero – Complete the heroic Burning Crusade dungeon achievements listed below while in a guild group.

Heroic: Hellfire Ramparts Guild Run – Defeat the leaders of Hellfire Ramparts on Heroic Difficulty.
Heroic: The Blood Furnace Guild Run – Defeat Keli’dan the Breaker on Heroic Difficulty.
Heroic: The Slave Pens Guild Run – Defeat Quagmirran on Heroic Difficulty.
Heroic: Underbog Guild Run – Defeat The Black Stalker on Heroic Difficulty.
Heroic: Mana-Tombs Guild Run – Defeat Nexus-Prince Shaffar on Heroic Difficulty.
Heroic: Auchenai Crypts Guild Run – Defeat Exarch Maladaar on Heroic Difficulty.
Heroic: The Escape From Durnholde Guild Run – Defeat Epoch Hunter on Heroic Difficulty.
Heroic: Sethekk Halls Guild Run – Defeat Talon King Ikiss on Heroic Difficulty.
Heroic: Shadow Labyrinth Guild Run – Defeat Murmur on Heroic Difficulty.
Heroic: Opening of the Dark Portal Guild Run – Defeat Aeonus on Heroic Difficulty.
Heroic: The Steamvault Guild Run – Defeat Warlord Kalithresh on Heroic Difficulty.
Heroic: The Shattered Halls Guild Run – Defeat Warchief Kargath Bladefist on Heroic Difficulty.
Heroic: The Mechanar Guild Run – Defeat Pathaleon the Calculator on Heroic Difficulty.
Heroic: The Botanica Guild Run – Defeat Warp Splinter on Heroic Difficulty.
Heroic: The Arcatraz Guild Run – Defeat Harbinger Skyriss on Heroic Difficulty.
Heroic: Magister’s Terrace Guild Run – Defeat Kael’thas Sunstrider on Heroic Difficulty.

Wrath of the Lich King Dungeons

Guild Northrend Dungeon Hero – Complete the heroic Northrend dungeon achievements listed below while in a guild group.
Heroic: Utgarde Keep Guild Run – Defeat the Utgarde Keep bosses on Heroic Difficulty.
Heroic: The Nexus Guild Run – Defeat The Nexus bosses on Heroic Difficulty.
Heroic: Azjol-Nerub Guild Run – Defeat the Azjol-Nerub bosses on Heroic Difficulty.
Heroic: Ahn’kahet: The Old Kingdom Guild Run – Defeat the Ahn’kahet: The Old Kingdom bosses on Heroic Difficulty.
Heroic: Drak’Tharon Keep Guild Run – Defeat the Drak’Tharon Keep bosses on Heroic Difficulty.
Heroic: The Violet Hold Guild Run – Defeat Cyanigosa in The Violet Hold on Heroic Difficulty.
Heroic: Gundrak Guild Run – Defeat the Gundrak bosses on Heroic Difficulty.
Heroic: Halls of Stone Guild Run – Defeat the boss encounters in the Halls of Stone on Heroic Difficulty.
Heroic: Halls of Lightning Guild Run – Defeat the Halls of Lightning bosses on Heroic Difficulty.
Heroic: The Oculus Guild Run – Defeat The Oculus bosses on Heroic Difficulty.
Heroic: Utgarde Pinnacle Guild Run – Defeat the Utgarde Pinnacle bosses on Heroic Difficulty.
Heroic: The Culling of Stratholme Guild Run – Defeat the Caverns of Time: Stratholme bosses on Heroic Difficulty.
Heroic: Trial of the Champion Guild Run – Defeat the bosses in the Trial of the Champion on Heroic Difficulty.
Heroic: The Forge of Souls Guild Run – Defeat the bosses in The Forge of Souls on Heroic difficulty
Heroic: The Pit of Saron Guild Run – Defeat the bosses in The Pit of Saron on Heroic difficulty.
Heroic: The Halls of Reflection Guild Run – Defeat the bosses in The Halls of Reflection on Heroic difficulty.

Cataclysm Dungeons

Guild Cataclysm Dungeon Hero – Complete the heroic Cataclysm dungeon achievements listed below while in a guild group.
Heroic: Blackrock Caverns Guild Run – Defeat Ascendant Lord Obsidius on Heroic difficulty.
Heroic: Throne of the Tides Guild Run – Defeat Ozumat in Throne of the Tides on Heroic difficulty.
Heroic: The Stonecore Guild Run – Defeat High Priestess Azil in the Stonecore on Heroic difficulty.
Heroic: The Vortex Pinnacle Guild Run – Defeat Grand Vizier Ertan in the Vortex Pinnacle on Heroic difficulty.
Heroic: Grim Batol Guild Run – Defeat Erudax in Grim Batol on Heroic difficulty.
Heroic: Halls of Origination Guild Run – Defeat Rajh in Halls of Origination on Heroic difficulty.
Heroic: Lost City of the Tol’vir Guild Run – Defeat Siamat, Lord of the South Wind in the Lost City of the Tol’vir in Heroic difficulty.
Heroic: Shadowfang Keep Guild Run – Defeat Lord Godfrey in Shadowfang Keep on Heroic difficulty.
Heroic: Deadmines Guild Run – Defeat “Captain” Cookie in Deadmines on Heroic difficulty.
Heroic: Shadowfang Keep Guild Run – Defeat Lord Godfrey in Shadowfang Keep on Heroic difficulty.

Reputation

Diplomacy – Raise 15 reputations to Exalted.
Ambassadors – Raise 25 reputations to Exalted.
United Nations – Raise 55 reputations to Exalted.
Dungeon Diplomat – Earn exalted with the dungeon reputations listed below.
Raid Representation – Earn exalted with the raid reputations listed below.
Classic Battles – Earn exalted reputation with the classic battlegrounds listed below.

Player vs. Player

Are You Not Entertained?! – Earn a 2200 rating in the arena with a team composed entirely of guild members.
Now That’s an Achievement – Earn 5000 guild achievement points.
Kill Squad – Get 500,000 honorable kills.
Guild Gankers – Get 1,000,000 honorable kills.
Creepjackers – Get 2,500,000 honorable kills.
City Attacker – Kill 500 enemy players in any Horde home city.
City Attacker – Kill 500 enemy players in any Alliance home city.
Active Duty – Win 500 Battlegrounds while in a guild group.
Call of Duty – Win 1000 Battlegrounds while in a guild group.
Tour of Duty – Win 1500 Battlegrounds while in a guild group.
5-Cap Crew – Win 10 Arathi Basin matches while controlling all 5 flags in a guild group.
Horde Slayer – Complete the slayer achievements listed below.
Alliance Slayer – Complete the slayer achievements listed below.
Orc Slayer – Get an honorable kill on each of the level 85 Orc races listed below.
Human Slayer – Get an honorable kill on each of the level 85 Human races listed below.
Night Elf Slayer – Get an honorable kill on each of the level 85 Night Elf races listed below.
Dwarf Slayer – Get an honorable kill on each of the level 85 Dwarf races listed below.
Draenei Slayer – Get an honorable kill on each of the level 85 Draenei races listed below.
Worgen Slayer – Get an honorable kill on each of the level 85 Worgeni races listed below.
Tauren Slayer – Get an honorable kill on each of the level 85 Tauren races listed below.
Undead Slayer – Get an honorable kill on each of the level 85 Undead races listed below.
Troll Slayer – Get an honorable kill on each of the level 85 Troll races listed below.
Blood Elf Slayer – Get an honorable kill on each of the level 85 Blood Elf races listed below.
Goblin Slayer – Get an honorable kill on each of the level 85 Goblin races listed below.

Professions

Skinnin’ For A Livin’ (WIP) – Skin 10,000 corpses.
Mix Master – Craft 10,000 flasks.
Dust, Dust and more Dust! – Disenchant 10,000 items.
Dinner Party – Place 5,000 Feasts.
Bushels and Bushels – Gather 50,000 herbs.
Mighty Miners – Mine 50,000 ore and rocks.
Gemcrafter Extrodinare – Cut 10,000 gems.
Master Crafter – Craft 1,000 Epic items.