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Entries for the ‘Classes’ Category

Hotfixes Patch 4.0.6 February 14

February 14 General Players who are exalted with 40 factions are again awarded The Exalted title. Note that the associated achievement does not state that this title will be awarded when it’s earned. This will be corrected in a future patch. More information can be found here. Druid Starfall will now hit any target in […]

Upcoming Warrior changes patch 4.0.6

Warrior Charge now shares diminishing returns with stun effects. Cleave damage has been reduced by 20%. Hamstring now has a PvP duration of 8 seconds. Heroic Strike damage has been reduced by 20%. Inner Rage has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the […]

Upcoming Warlock changes patch 4.0.6

Warlock Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30. Demon Armor and Fel Armor no longer cost mana and last until canceled. Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to […]

Upcoming Shaman changes patch 4.0.6

Shaman Chain Heal’s effectiveness has been increased by approximately 10%. Flametongue Weapon procs now deal roughly 20% less damage. Healing Rain now has a 40-yard range, up from 30, to be consistent with other shaman heals. Hex now has a PvP duration of 8 seconds. Purge now dispels a single effect instead of two. Spiritwalker’s […]

Upcoming Rogue changes patch 4.0.6

Rogue Blind now has a PvP duration of 8 seconds. Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds. Crippling Poison now has a PvP duration of 8 seconds. Garrote now costs 45 Energy, down from 50. Sap now has […]

Upcoming Priest changes patch 4.0.6

Priest The duration of Levitate has been increased to 10 minutes, up from 2. The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild. The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect […]

Upcoming Paladin changes patch 4.0.6

Paladin The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild. Crusader Strike weapon damage percent has been increased to 135%, up from 115%. Divine Light mana cost has been increased by approximately 10%. Divine Plea […]

Upcoming Mage changes patch 4.0.6

Mage Arcane Barrage mana cost has been reduced by 8%. Arcane Blast mana cost has been reduced by 12%. The mana costs of Arcane Brilliance and Dalaran Brilliance have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild. Counterspell lockout duration reduced to 7 seconds, down from […]

Upcoming Hunter changes patch 4.0.6

Hunter Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3. Arcane Shot damage has been increased by 15%. Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted. […]

Upcoming Druid changes patch 4.0.6

Druid   Barkskin is no longer dispellable. Entangling Roots now has a PvP duration of 8 seconds. Healing Touch is now trained at level 78, up from level 3. Hibernate now has a PvP duration of 8 seconds. Lacerate damage has been reduced by approximately 20%. Mangle (Bear Form) weapon damage (at level 80+) has […]