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Entries for the ‘Player vs. Environment’ Category

World of Warcraft PTR Patch 3.2.0

Blue Posts: General •Construction of the Crusaders’ Coliseum is complete. Testing not yet available. New raid normal and heroic modes for the Crusaders’ Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25 player versions. 10 player (normal), 25 player (normal), 10 player (heroic) and 25 player (heroic) all share […]

Overpowered talents

No, it doesn’t become irrelevant, at least in our minds. Here are a few of the problems you run into when some talents are enormously more powerful than others: 1) The talents that “only” provide a 1 or 5% dps increase are viewed as garbage. Players might skip them. They might make the rest of […]

Top PvE Gear used in PvP

Quote from Blizzard staff One of the problems we had last season (and the first season when you think about it) was that you need a minimum threshold of resilience to really be viable. A change like this would only make that curve steeper. Having 1000 resilience would be even more powerful than having 500 […]