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Entries for the ‘Player vs. Environment’ Category

Gaming and raiding in World of Warcraft

This is a BBC article on Raiding in World of Warcraft with one of the best wow guild Paragon. Paragon, the guild with the world’s best players of WoW, mounts a raid to slay Nefarian and Onyxia in an epic battle against the two dragons. Your challenge, if you choose to accept it, is to […]

General updates (Guild Achievements / Dungeons & Raids / Pvp Tol Barad)

General Human Illusion: This affect is no longer applied to worgen who travel into the Caverns of Time. Guilds We have redefined the definition of a Guild Group for 5-player dungeons. If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements […]

Upcoming General and classes update

General Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders. Many rare creatures that went into hiding upon Deathwing’s emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a […]

PTR Notes Update Patch 4.0.6

General All guild banners now reward bonus reputation in addition to honor and experience. Dungeons & Raids Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add these lower-level dungeons into the rotation. The Vortex Pinnacle The wind direction and fun coefficient of the Cyclones […]

New Epic Mount: Invincible Charger

The mare Brightmane gave birth to Invincible as a young Prince Arthas watched with rapt attention. In the years following Invincible’s birth, the horse and Arthas formed a bond that carried them across the warring nations of Azeroth, through the icy grip of death, and into the throes of battle. The stallion’s coiled muscles were […]

Cataclysm Raid Progression Refinements

The first of the refinements being made is that we’re combining all raid sizes and difficulties into a single lockout. Unlike today, 10- and 25-player modes of a single raid will share the same lockout. You can defeat each raid boss once per week per character. In other words, if you wanted to do both […]

Cataclysm: Halls of Origination

As with Uldaman and Ulduar, Uldum houses one of only a few of the known titan constructions, the existence of which predates that of mortal life on Azeroth. For years historians have explored southern Kalimdor for a means of entry into this ancient titan land, searching for more evidence of Azeroth’s origins. But the Cataclysm […]

Vashjír: Surviving the Depths

Once a great Highborne city housing some of the most revered night elves of Kalimdor, Vashj’ir was swallowed by the Great Sea during the Sundering and thought to be lost forever. Queen Azshara, formerly a beloved leader of the night elves, escaped death in the depths of the sea when the Well of Eternity imploded. […]

The Abyssal Maw

Azeroth’s native elementals wreaked havoc across the world while they were under the influence of the Old Gods. To keep Azeroth safe from these threats, the titans imprisoned the Old Gods underground and banished the savage elementals to the titan-constructed Elemental Plane, a secure dominion where the elementals could dwell without harming Azeroth.  

Cataclysm: Grim Batol

During a bloody civil war among the three dwarven factions of Ironforge, the Bronzebeards ousted the Wildhammer and the Dark Iron clans from the ancient corridors of the mountain city. In the wake of the defeat, the Wildhammers ventured north and forged a new home, Grim Batol, in the mountains of what is now the […]