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Arena 2v2 Upcoming Bracket Changes

2v2-arena

2v2-arena

After further consideration, and after hearing from many players, we are going to change how we approach the 2 vs. 2 arena bracket in Arena Season 7. We still think the 3 vs. 3 and 5 vs. 5 brackets will ultimately offer the best play experience, especially for very competitive gamers for whom game class balance issues are most noticeable. However, we recognize that many players just prefer to play in the 2 vs. 2 bracket and will miss the chance to earn the current season’s gear. Therefore, we are going to still allow the 2 vs. 2 bracket to grant access to the current season of gear with three important exceptions: the current season’s weapons will not be available for purchase, the current season’s shoulder armor will not be available for purchase, and players will not qualify for the Gladiator title/rewards unless you earn the appropriate rating in the 3 vs. 3 or 5 vs. 5 bracket. We look forward to the changes in the next major content patch and hope to have a great next Arena Season.

Brew of the Month, Vault and Emblem information

Blue Posts:

Brew of the Month

Brew of the Month is a new achievement that is being added and is part of the meta achievement. Brew of the Year is still there but is no longer part of the meta achievement. Brew of the Month can be obtained much much faster than 1 year.

archavon1

Archavon

The loot tables for the bosses in the Vault aren’t determined in a manner different than those used for generating loot for creatures in every other dungeon, or in the game world as a whole for that matter. A certain number of items are programmed to drop and there’s a percentage-based algorithm used to pseudo-randomly determine what loot drops, regardless of any outside factors (i.e. who enters the instance first, what classes are present in the raid, who the raid leader is, etc). [Read the rest of this entry...]

wow patch 3.2 Cold Weather Flying Changes?

Just to confirm, Tome of Cold Weather Flight is actually a new heirloom item planned to go into patch 3.2. At level 80 players can buy this heirloom item from the Cold Weather Flying Trainer in Dalaran for 1,000 gold and send it to an alt of the same realm, faction and account. The tome can be used to learn Cold Weather Flying at level 68, consuming the tome in the process.

Please note this feature is not yet in the newest version of the public test realm patch notes updated today. The item and its functionality are subject to change during the testing process.
cold-weather-flying

Battleground Isle of Conquest Changes

In addition to the changes originally listed in this thread, the following change was recently added and is now live on the test realms:
Players gain a new buff after being launched out of the catapult that reduces all falling damage taken.

We intend to make the following changes to Isle of Conquest in the next test realm build:
Increase siege damage from Glaive Thrower.
Increase all damage from Siege Engine and its turrets.
When the parachute effect ends from jumping off the Gunship, players will gain a new buff that reduces all falling damage taken.
Increase the timer before a Catapult without a driver explodes from 30 seconds to 120 seconds.

It would be greatly appreciated if anyone who has experienced the following bug could provide us with as much information as possible on the circumstances surrounding its cause:
Sometimes the Keep Cannons are being despawned and they never return. This should not happen.

isle-of-conquest

Isle of Conquest

Given that the changes originally detailed in this thread are now live, we’d love to get feedback on your experiences in this new Battleground. Is the average length of each battle better now? Did the changes to the Huge Seaforium piles help address the overly advantageous strategy of capturing the Hangar and parachuting into the enemy’s base? Do the Keep Cannons still feel effective now that they do less damage given that you can now repair them? Any information you can provide on your game play experiences will help us a great deal to make this Battleground as fun as possible. Thanks!

New Mounts and Non Combat Pets (Patch 3.2)

Silver Convenant Hippogryph

Silver Convenant Hippogryph

Blue Posts:

Mounts

•All ground mounts had their cast time changed from 3 sec to 1.5 sec.
•Argent Charger has been added to the game.
•Argent Warhorse has been added to the game.
•Silver Convenant Hippogryph has been added to the game.
•Sunreaver Dragonhawk has been added to the game.
•Sunreaver Hawkstrider has been added to the game.
•Quel’dorei Steed has been added to the game.
•Ochre Skeletal Warhorse has been added to the game.
•Striped Danwsaber has been added to the game.
•Argent Warhorse has been added to the game.

Non-Combat Pets [Read the rest of this entry...]

Upcoming Paladin changes

World of Warcraft PTR Patch 3.2.0

We have several big changes coming up for the paladin class in patch 3.2. The paladin class Q&A is still in progress, so rather than making you wait, we wanted to give you a preview of what we’re trying to do with all three paladin talent trees. We thought some of the patch notes might not make sense until you understand the design goals.

Female Human Paladin

Female Human Paladin

Caveats: Some of these changes are still in progress and may ultimately end up in a different form or with different numbers. We definitely want to see these changes in action on the PTR and we will iterate on them accordingly based on player testing and feedback. None of this is set in stone. Furthermore, assume that talents, glyphs or set bonuses that affect any impacted abilities will also be changed accordingly. Finally, don’t expect that every class will see this many changes. We are making far fewer changes to class mechanics overall in 3.2, but paladins in particular have some issues we feel are in need of being addressed. [Read the rest of this entry...]

World of Warcraft PTR Patch 3.2.0

Blue Posts:

General

•Construction of the Crusaders’ Coliseum is complete. Testing not yet available. New raid normal and heroic modes for the Crusaders’ Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25 player versions. 10 player (normal), 25 player (normal), 10 player (heroic) and 25 player (heroic) all share separate raid lockout timers.
◦Trial of the Champion
■5 player (normal and heroic mode) dungeon.
■Daily quest added to the heroic daily dungeon quest giver.
◦Trial of the Crusader
■10 and 25 player (normal mode) raid dungeon.
◦Trial of the Grand Crusader
■10 and 25 player (heroic mode) raid dungeon.
■Crusaders’ Tribute: Active on heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
•Isle of Conquest, the new 40 vs. 40 player siege-style battleground is now available for testing.
◦Two level brackets are available: 71-79 and 80.
◦Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles. [Read the rest of this entry...]

Thunder Bluff: New Ways of Travel

Blue Posts:

In the next major content patch we will be adding a few methods of improved transportation to areas of interest while leveling.

It is time for the denizens of Azeroth to witness the full might of the Horde as they do what they do best: employ goblins to construct zeppelin towers and float players across vast seas using sky boats. That’s right, a new zeppelin route is being added in Thunder Bluff and will transport players to Orgrimmar. Isn’t technology magnificent?

Also, brought to you by Azeroth’s greatest users of magic, are all new portals coming to Stormwind and Orgrimmar. These portals will transport players directly to the Stair of Destiny at the Dark Portal. Travel is just so much more convenient when it’s instantaneous! Players will then find that a new connecting flight path exists at the Stair of Destiny allowing players new to Outland easy and direct access to the city of Shattrath.

Keep your seat backs and tray tables in a full upright and locked position, and we hope you continue to enjoy your methods of travel in Azeroth and beyond!

zeppelin1

Horde Zeppelin

New Shaman Totem Bar

There comes a time in all shaman’s lives when they must learn to harness the power of nature and wield powerful totems. As they grow in power, so do the opportunities to use these instruments of healing, protection, and destruction. In the upcoming content patch, Call of the Crusade, the shaman will be able to quickly place totems of each element, aiding them in managing these powerful focuses of nature.

Dranei Shaman

Dranei Shaman

We wanted to provide some insight regarding the upcoming shaman-specific interface addition, the Totem Bar. Shaman will be able to utilize this new bar to manage their fire, earth, water, and air totems in a more accessible and convenient way. This bar will appear on the left-hand side above the standard toolbar, similar to warrior stances or druid forms. The bar contains space for four totems of the player’s choice, one of each element. Clicking the respective button will drop that totem. To the right of the four totems is a button for Totemic Call, which we have renamed Call of Earth. To the left of the four totems is a new ability named Call of Fire which will drop all four totems on the bar at once. The mana cost is the same as if the shaman dropped all four of the totems one at a time. However, it takes but a single global cooldown.

Questing shaman will be able to quickly move their totems of choice forward, while a shaman in an instance, Arena, or Battleground will be able to replace their totems if they have to move or if the totems are destroyed.

Shamans will also be able to customize their bar to set Call of Fire to drop less than four totems if they choose. Access to this functionality is made available at the same level as Call of Earth (currently level 30.) At higher levels, Shaman will gain two additional spells, Call of Air and Call of Water. These function exactly the same as Call of Fire, essentially giving the shaman three different sets of totems that can be placed at once. New key bindings will also be made available for all of these slots.

As with all new content under testing, we want to caution players that, as a new part of the interface, there may be additional changes during the period of the PTR until the release of the Call of the Crusade content patch. We look forward to constructive feedback once it is available for testing.

totems

Shaman Totems