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Hotfixes Patch 4.0.6 February 14

February 14


Players who are exalted with 40 factions are again awarded The Exalted title. Note that the associated achievement does not state that this title will be awarded when it’s earned. This will be corrected in a future patch. More information can be found here.


Starfall will now hit any target in range which is in combat or not at full health (including the Exposed Head of Magmaw, which was causing issues with Starfall).


The hotfix to Beacon of Light and Light of Dawn on February 11 did not produce the intended results and has been reverted. Light of Dawn should still trigger Beacon of Light.

Raids & Dungeons

Blackwing Descent

The Atramedes achievement Silence is Golden was incorrectly failing when any raid member’s sound bar went over 30%. The achievement now requires no one’s sound bar to go over 50% as advertised.



The Mysterious Potion was restoring the wrong amount of mana. It now restores 1 to 15,000 mana, instead of 1 to 30,000.


The Bone and Jeweled Fishing Pole quest rewards are now item level 15, down from 200.


Whiptail was spawning too quickly in Uldum after patch 4.0.6. The spawn time has been reduced.

Player vs. Player changes and bug fixes patch 4.0.6

Player vs. Player


Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas.


The Battle for Gilneas

The time it takes to capture a flag has been reduced to 5 seconds, down from 8.

Strand of the Ancients

The damage done by Antipersonnel Cannons has been doubled.
The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
Massive Seaforium Charges should now be useable in rated Battleground matches.
The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.

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Dungeon & Raid Bug Fixes

Dungeon & Raid Bug Fixes

Many dungeon maps with display issues or missing sections have been updated.
Several bosses and creatures were awarding no, or too little, reputation when killed. Conversely, some creatures were awarding too much reputation, or should not have been awarding reputation at all. These inconsistencies have been corrected.
Error messages for characters unable to enter a Heroic raid dungeon should be more clear.
Players level 83 and higher should be able to correctly queue for holiday dungeon bosses.
Players above level 80 can no longer queue for Wrath of the Lich King Heroic dungeons.
Level 68-79 Wrath of the Lich King dungeons again award reputation.
If a spell is cast which provides items for players (i.e. Soulwell), members of the party or raid should still be able to access the items after the caster leaves the dungeon.
The minimum level requirements for many level 1-60 dungeons were too high and have been appropriately adjusted.

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Dungeons and Raids changes patch 4.0.6

Dungeons & Raids

Level-85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
Level-85 dungeon bosses in Lost City of the Tol’vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.

Blackrock Caverns

Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.

Blackwing Descent

The Dwarven Golem Council will now go berserk after 10 minutes in Heroic difficulty.
Atramedes will now go berserk after 10 minutes in Heroic difficulty.

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Upcoming Warrior changes patch 4.0.6


Charge now shares diminishing returns with stun effects.
Cleave damage has been reduced by 20%.
Hamstring now has a PvP duration of 8 seconds.
Heroic Strike damage has been reduced by 20%.
Inner Rage has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during Deadly Calm. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
Recklessness now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
Slam weapon damage percent (at level 80+) has been increased from 125% to 145%.

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Upcoming Warlock changes patch 4.0.6


Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
Demon Armor and Fel Armor no longer cost mana and last until canceled.
Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.
Drain Mana has been removed from the game.
Fear now has a PvP duration of 8 seconds.
Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.
Seduction (Succubus) now has a PvP duration of 8 seconds.

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Upcoming Shaman changes patch 4.0.6


Chain Heal’s effectiveness has been increased by approximately 10%.
Flametongue Weapon procs now deal roughly 20% less damage.
Healing Rain now has a 40-yard range, up from 30, to be consistent with other shaman heals.
Hex now has a PvP duration of 8 seconds.
Purge now dispels a single effect instead of two.
Spiritwalker’s Grace duration has been increased to 15 seconds, up from 10.
Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
The Windfury Weapon proc can now trigger 3 additional attacks, up from 2.

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Upcoming Rogue changes patch 4.0.6


Blind now has a PvP duration of 8 seconds.
Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds.
Crippling Poison now has a PvP duration of 8 seconds.
Garrote now costs 45 Energy, down from 50.
Sap now has a PvP duration of 8 seconds.
Smoke Bomb now lasts for 5 seconds, down from 10 seconds.
Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.

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Upcoming Priest changes patch 4.0.6


The duration of Levitate has been increased to 10 minutes, up from 2.
The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.
The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
The mana cost of Renew has been reduced by 24%.
The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.
Mind Blast now does 18% more damage than Mind Spike.
Mind Control now has a PvP duration of 8 seconds.
Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear’s damage has been increased by roughly 15%.
Prayer of Healing effectiveness has been reduced by 15%.

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Upcoming Paladin changes patch 4.0.6


The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
Crusader Strike weapon damage percent has been increased to 135%, up from 115%.
Divine Light mana cost has been increased by approximately 10%.
Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
Flash of Light mana cost has been increased by approximately 10%.
The duration has been lowered to 1 minute, down from 2.
Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn’t want to prevent a tank from using their defensive cooldown.
Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light). In addition, Lay on Hands is no longer on the global cooldown.
Since only Divine Shield, Lay on Hands and Hand of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
Holy Light mana cost has been increased by approximately 10%.
Holy Wrath no longer counts nearby critters when dividing damage among its targets.
Inquisition is no longer dispellable.
Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar’s Verdict) can now trigger this seal.

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